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NikeXTC
Joined: 11 Jun 2009 Posts: 15 Location: Rome, Italy
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Posted: 07.07.2009 10:08 Post subject: |
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| DEMON212 wrote: |
| NikeXTC wrote: |
I played the game and agree on what's stated on the review. If you look through the comments there, several other people do.
It looks like you're saying that your opinion is right and who doesn't agree has a wrong opinion. |
No I'm saying that you can't agree with a review that states that attacks don't come into the game until the 32 bit zone when they're present from 8 bit.
It's not an opinion thing, it's a factually wrong thing.
[cut] |
That's a wrong fact, it's undeniable. And there are a few more flaws like that in the review. But the main fact is: those are details!
You're not focusing on the "core" of the review, which criticizes the whole gameplay for several reasons I, and many others reading the comments on NL, share. I don't think that a reader may decide to not buy Bit Boy!! because attacks become available at fourth level instead of second level. On the contrary, a reader may decide to not buy Bit Boy!! if gameplay is considered shabby. If gameplay wasn't shabby and it was stated so in the review, then this would make that a bad review, or a not reliable one.
| WiiBoy wrote: |
| Talking about 'Dead Ends' or 'Mid-Air-Control' (okay we all know that Niki is able to adjust his flight-speed with the transformation) just means that people are frustrated. Is it unfair that you may lose a life when some enemies may encage you? Maybe - but hay, one space ship and over 30 space invaders - is that fair? One plumber and 20 koopa troopas, is that fair? Pacman between 2 ghosts? Fair? Okay, Kubi is able to use attacks (as opposed to pacman) but in the end you are not playing good if you end in that situation. Practise and play better. |
Uhm... There are several degrees of "fairness". To make an exemple, in Pac-Man you had open mazes, you could always run away from a ghost. Of course another ghost could trap you if coming from the other end of the corridor, but you had time to check ghosts' position and think at the best route to take in order to not risk your life... Or try an hazard and do it anyway. Number of enemies, maze shape and size was balanced well, and this balancing work didn't get players frustrated.
Bit Boy!! fails in this aspect, for me. Monsters tend to flow out too quickly in certain levels, and getting Kubi's friends in dead ends really becomes a matter of luck, rather than skill. Also, monsters move casually (at least, that's my impression), so you have no clues on what strategy may be the best one...
It's the balancing work I mentioned above that didn't work.
| WiiBoy wrote: |
| We really...REALLY try to do our best! |
That's undeniable, and it appears from the game. If you go take a look at the review and comments, you'll see that the general consensus is something like: "Good concept, some nice ideas, but an overall bad realization". I agree with that, I downloaded Bit Boy!! without having played your previous games and knowing that they had generally bad reviews. But I looked at the trailers, the game concept and it looked like a nice game. I can't deny I was disappointed, but still I see several little gems in this game. And having kept playing for a while made me reconsider it a little bit and have a less terrible opinion of it.
To put down to numbers, at first glance I'd given it a 2/10. As I finished the Classic Mode and played a bit, it rose to 3/10. After having played a while Warp Mode, it became 4/10. I know, low marks, but I was misleaded by the very first impact of the game.
You guys have talent, you just need to refine it in terms of Game Design, imho |
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Wiiloveit.com

Joined: 13 Dec 2008 Posts: 102
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Posted: 07.07.2009 12:34 Post subject: |
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WOW: That was one huge post, WiiBoy! It's great to hear how much you care for your projects, which is really good, although I think saying that Bit Boy!! had about 50 times the work in of Bit.Trip is going a bit too far. Still, I hope Bit Boy!! does well for you, and might I add to your little list at the bottom, that if it wasn't for me, the planet wouldn't even exist (long story), so you owe me as well.
Also: great to hear there are cheat codes in Plattchen, since that game was a bit too hard for me! Do you have cheats for any of your other games as well? |
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WiiBoy Site Admin

Joined: 15 Sep 2008 Posts: 398 Location: Vienna
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Posted: 07.07.2009 12:44 Post subject: |
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| NikeXTC wrote: |
| Uhm... There are several degrees of "fairness". To make an exemple, in Pac-Man you had open mazes, you could always run away from a ghost. Of course another ghost could trap you if coming from the other end of the corridor, but you had time to check ghosts' position and think at the best route to take in order to not risk your life... Or try an hazard and do it anyway. |
Maybe you never played Bit Boy!! but you set yourself CHECKMATE! Instead of just 'saying what other say' you should first think if it is silly or not! Look at the great scores CMS got and his Videos and you will see, that it is nothing random. He plays really good! Kubi has those attacks you know - and you really do not need them at all if you are a master in the game - thinking in advance what you have to do. In PacMan there just was one level all people had to play most and so they just can talk about that - play one level in Bit Boy!! as long and you will learn which routes the monsters take, how they react and you can still think in advance and balance between: losing a life but kill all the enemies (they disappear) or use an attack when some monsters are around you. In the end you NEED to kill monsters and also by kamikaze yourself!
Talking about Bit Boy!! without understanding the game is not fair in my opinion. And not understanding a game which is as simple (but with depth in tactics) as Bit Boy!! is means that you did not play it enough - maybe just rushed through the end by thinking that THAT is the main aim of the game. So - why are you arguing with things that are NOT TRUE instead of telling us facts? It is - because if you would really know, really play the game - you will have much fun!
Do it NikeKTC! Play the game and try to beat CMS' scores! You are not welcome in just writing things that are just not true! Again has to be said: There are many Levels in Bit Boy!! without dead ends (if that would be really the bad thing) but you just want to bash and that is just NOT FAIR! Read again my post I did before because maybe you did not read or you did not understand it. If you do not want to be fair please leave the forums! So - play the game and we try it again - but with facts!
I got many many responses about Bit Boy!! and we tested it a lot! No one - NO ONE really NO ONE ever had the idea that there are too many monsters or that dead ends (where you can hide from monsters) are bad - because that are just things you say if you do not want to like the game and just want to say anything. Play it without thinking too much what other people say - play it because it is fun - and you will see there is much fun in it!
In the end it has to be said - our games delifer NEW experiences. If you just want a PacMan - PLAY PACMAN. Bit Boy!! is not PACMAN and shall not be PACMAN and cannot be cmpared to it because it plays different - you do not know that yet? - it is a NEW experience - and as Blue Protoman said - there is just not only PacMan (it was the first). There are many games with dead ends and tons of monsters, sometimes with a gun and they were hit games and much fun! So do not be sooo lazy with that kind of arguing. Because if you are here to tell us what you feel then you are totally welcome. But just this kind of trying to say what others said even if it is not fact in Bit Boy!! because you do not want to enjoy the game is not fair and still never okay! If you do not enjoy Bit Boy!! play it again - just play one level or generation for hours and find out why you do not have fun. There are just too many people outside there who wrote to me and told me how great the level design is and how thrilling the long corridor in that 32-Bit level is and that that is sooo great fun!
If Bit Boy!! really is still to hard for you after playing more, I cannot help, sorry. We put in CONTINUE now and a girl I know was also able to play all generations without whining about anything - she LOVES the game - and she is not the best player I know. Oh, and she really loves and enjoy the TURBO MODES. Maybe they are better for you? Play them! |
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DEMON212

Joined: 24 Sep 2008 Posts: 112 Location: Sunderland, England.
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Posted: 07.07.2009 14:23 Post subject: |
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| NikeXTC wrote: |
That's a wrong fact, it's undeniable. And there are a few more flaws like that in the review. But the main fact is: those are details!
You're not focusing on the "core" of the review, which criticizes the whole gameplay for several reasons I, and many others reading the comments on NL, share. I don't think that a reader may decide to not buy Bit Boy!! because attacks become available at fourth level instead of second level. On the contrary, a reader may decide to not buy Bit Boy!! if gameplay is considered shabby. If gameplay wasn't shabby and it was stated so in the review, then this would make that a bad review, or a not reliable one. |
Yeah, and that's something that I've never once had a go at. Not once, at all, in the slightest. Re-read my posts if you have to. I never once complained about the score or his opinion or anything, I complained about the "wrong" things and those alone.
I don't care about the review, I care about the reviewers humanity and all I'd like would be for him to come out and say "I messed up, my bad" that's it.
Is that really asking too much?
Wiiboy, good solid defence
Wiiloveit.
I tried to post last night but can't make new posts, so I'll say it here.
About Bit Boy selling well, while I don't know sales or anything, it's hit 13th in the top 20 U.K and Niki only reached 18th I believe. So fingers crossed that it's doing well  |
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Blue Protoman

Joined: 19 Jun 2009 Posts: 149 Location: Long Island, NY
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Posted: 07.07.2009 14:59 Post subject: |
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| KaiserGX wrote: |
Thing is though if they don't make enough sales they will be out of business.  |
I'll convince people to buy Bplus games as soon as GameCenter CX 2 is localized. B+ seems to be doing decently enough, for now. |
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WiiBoy Site Admin

Joined: 15 Sep 2008 Posts: 398 Location: Vienna
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Posted: 07.07.2009 16:24 Post subject: |
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Thank you Blue Protoman and thank you DEMON212 and Wiiloveit. All in all we are a bit dissappointed about the score NintendoLife gave us (7 is a lucky number ) but I found that the Review was professional, very well written and perfectly reflected the opinion Adam had about the game. I totally respect that and think that the score was fair. Adam did a good job.
Just look at at the sad review of Wiisworld.com and many other reviews on other sites which just are much too short - like the Niki - Rock 'n' Ball Review of IGN where the Reviewer never reached world two. That is sad. So let's wait what IGN thinks about the game. Hopefully the reviewer will enjoy Bit Boy!! much more.
So let us talk about the great things in Bit Boy!! here so that people who may not enjoy it that much now will recognise some things they haven't seen in the game. It is similar to a song you have to hear more often and then hear some instruments or sounds that make it really funky. Let us try to communicate the 'funky' things in Bit Boy!! so that everyone has fun with it.
That is what we are all about, right? FUN!
it's fun to play
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DEMON212

Joined: 24 Sep 2008 Posts: 112 Location: Sunderland, England.
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Posted: 07.07.2009 16:33 Post subject: |
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I agree, other than the faults it was well written and I could see where he was coming from and why he didn't enjoy it.
BTW, 7, nice
Well the things I like about it are mainly in 128. Because it has the good parts of the other era's and then adds to it.
I'd love to see a sequel done with bigger mazes, more enemies, powerups and some cool extras. I really think you could exspand and now do a futuristic Bit Boy. So that then we'd have a Bit Boy for all era's  |
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WiiBoy Site Admin

Joined: 15 Sep 2008 Posts: 398 Location: Vienna
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NikeXTC
Joined: 11 Jun 2009 Posts: 15 Location: Rome, Italy
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Posted: 07.07.2009 18:35 Post subject: |
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I'm starting to think that you're pretty silly, guys. Can't you accept critics or what? If people doesn't like your games, then they're automatically wrong? Damn, I hoped this was a place where I could share some opinions with developpers in a civil manner, but it doesn't look like it's possible.
First off: I played the game, for several hours. I downloaded a few hours after it was put on Wii Shop Channel. Since I had to make a review for an Italian site, I spent the whole week-end playing the game. I did exactly what you said: playing for High Scores, once I completed all the levels.
I came up with MY opinions and MY conclusion about the quality of the game. Then, NL published their review, and I could see I shared their opinion. And same did a lot of other persons.
Now, if you keep refusing listening what players (who BUY your games) think of your games, then you're going nowhere. People complains of dead-ends and unfair difficulty level, as well as a general bad Game Design. Still, people liked several things about this game. You should try and understand what they did not like, instead of trying to convince them of YOUR view of the game.
Wanna ban me from the forum? Do as you please, I'm here just to share opinions, but it looks like someone can't have their own opinions if they're different from what you expect them to be.
Over and out. |
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KaiserGX

Joined: 14 Jun 2009 Posts: 77 Location: Somerton, Arizona
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Posted: 07.07.2009 19:32 Post subject: |
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Nike don't act like that. Were not mad at the actual reviews, just some inaccuracies. Though I personally don't care about reviews anymore. There's plenty of games that got a bad review that I still enjoyed. Besides 5 isn't bad, it means average. People tend to forget there's a meaning behing each letter grade.
As for dead ends, after seeing CMC high score's I think you should be able to figure out in advance when a monster might get you. I also remember Wiiboy saying monsters only turn at 90 degrees and never 180 so it's safe to follow them. Also isn't it more fun trying to be an agent? Knowing whether or not a monster will turn your way? It's suspense! You don't want it 100% predictable do you? What's the fun in that? There's a chance they'll get you, there's a chance they won't... that seems fair. Besides a suicide attack makes for a great score aswell!
Last edited by KaiserGX on 07.07.2009 19:38; edited 1 time in total |
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WiiBoy Site Admin

Joined: 15 Sep 2008 Posts: 398 Location: Vienna
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Posted: 07.07.2009 19:33 Post subject: |
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Of course we are one of the companies that mostly hear what players say! That is why our games are like they are! Bit Boy!! is so because people wanted it. And now, from all the opinions I heared there are just 10% of people who disliked the game - mostly reviewers of magazines while sooo many players are still telling me that Bit Boy!! is great fun!
We are open for thoughts all the time, but your opinion is to make Bit Boy!! to PACMAN (or did I understand anything wrong?) - and that is not constructive in my opinion. We are always very open for constructive proposals - but just saying kind of "it is not fun because it is not pacman" is not much of a help. There are different plans for successors and we will open specific threads once the time has come. So if there will be a lot of people that just talk about dead ends (which are just in some levels!) we will hear on that. Right now there are much more people that really love the variation of the Level design. Maybe there is someone here who has tips for NikeXTC how he can use the dead ends to his own advantage?
Why are there dead ends in some levels?
There are just a few Kubis to rescue in every level (instead of PacMan where you have to visit ALL PLACES in a level) so you can decide where you want to go. Kubi's friends are helpless so they try to hide in places the monsters cannot find them. The monsters are not that bright (but following their path) so they may visit most of the dead ends when they search for Kubi! There are many monsters in a level so that is for your advantage. The same with the long corridor seen in one or two levels. You can decide when you want to go there and also use attacks if you need to or want to make score. Again, monsters will look at those corridors so the player is save from them for some seconds. If there are more monsters hunting you from different sides you may want just to hide - but your adrenalin may show strong heartbeats on the upcoming Vitality Sensor
Corridors and dead ends are here for hiding and for difficulty too. You just need the right tactics for every level so you can play every single level really long until you get the feeling of it. The same with some Kubis who are in the near of the Monster's Station. Just crab them at the beginning so you must not fight against them later. Tactics and timing. Right now I am not sure why you are against tactics and timing of this kind... (most people love it - tell me what dissappoints you about that)
Please let me read your review on the italian magazine. (you can also send me the link in a message) I am very interested in reading it. Maybe then I will understand better what you mean. |
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Wiiloveit.com

Joined: 13 Dec 2008 Posts: 102
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Posted: 07.07.2009 21:03 Post subject: |
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Sorry to ruin the flow here, but my review will be up soon.
In the meantime, if you don't already own the game, or live in America, you can enter my competition over on Wiiloveit.com to WIN the game for free!
http://www.wiiloveit.com/announcements/competitionwinbitboyforwiiware
Just look for the different coloured Kubi's across the 'site, and enter extra times for each one you find! The competition closes in... 23 hours, so hurry!
Oh, and I nearly forgot:
HAPPY BIRTHDAY BPLUS! |
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WiiBoy Site Admin

Joined: 15 Sep 2008 Posts: 398 Location: Vienna
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Posted: 07.07.2009 21:09 Post subject: |
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THANK YOU Wiiloveit!
How did you know? Yes it is the 6th birthday for Bplus
But with some sad fans and bad ratings out there we are no in the mood for celebrating that much. Let us look forward to the 7th year which starts now
I love the lucky number 7  |
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Wiiloveit.com

Joined: 13 Dec 2008 Posts: 102
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Posted: 07.07.2009 21:29 Post subject: |
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| I knew because I'm a psychic! WoOoOoOoO! |
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KaiserGX

Joined: 14 Jun 2009 Posts: 77 Location: Somerton, Arizona
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Posted: 08.07.2009 02:33 Post subject: |
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| YES! I found all 3! I can't copy & paste URL's but I put the title. I hope I win! How many entered so far? |
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Wiiloveit.com

Joined: 13 Dec 2008 Posts: 102
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Posted: 08.07.2009 08:55 Post subject: |
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| KaiserGX wrote: |
| YES! I found all 3! I can't copy & paste URL's but I put the title. I hope I win! How many entered so far? |
One hundred thousand. Good luck! |
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NikeXTC
Joined: 11 Jun 2009 Posts: 15 Location: Rome, Italy
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Posted: 08.07.2009 10:19 Post subject: |
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Uhm no, I don't want a Pac-Man clone. I can play Pac-Man CE on the 360 or one of the many free clone in flash on the Internet if I wanted that. I just took Pac-Man as an example to make a comparison about game and level design; I choosed Pac-Man just because the general purpose of these two games are similar. Not identical, and that's good otherwise you'd have created a totally useless game.
About the review, it's in Italian (obviously) and it's here: http://www.wingsofmagic.it/bit-boy-da-4-a-128-bit-in-un-solo-gioco/ |
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DEMON212

Joined: 24 Sep 2008 Posts: 112 Location: Sunderland, England.
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Posted: 08.07.2009 13:30 Post subject: |
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| Wiiloveit.com wrote: |
| KaiserGX wrote: |
| YES! I found all 3! I can't copy & paste URL's but I put the title. I hope I win! How many entered so far? |
One hundred thousand. Good luck! |
WOW!
You got 100,000 people entering?
Hopefully when 99,999 of them lose they'll go out and buy it instead, lol.
Kaiser, good post mate, totally agreed  |
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KaiserGX

Joined: 14 Jun 2009 Posts: 77 Location: Somerton, Arizona
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Posted: 08.07.2009 19:57 Post subject: |
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My chances of winning are lower than I thought.
Why do people keep saying, "There's better ways of spending 600 points". God forgive me but, I don't think Art Style was that great (except maybe Orbient IMO but I know DEMON212 will disagree with me) and I find Bit. Trip. Beat. WAY too hard. So in my situation there really isn't.
I wanted by buy Water Warfare, someone told me there was better ways to spend 800 points. With all those classic SNES VC games I'm sure there are but I want to try out Water Warfare! |
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Shadowpower

Joined: 06 Jul 2009 Posts: 25
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Posted: 08.07.2009 23:07 Post subject: |
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NintendoLife
That's pretty much all I have to say.
Going to NintendoLife to get quality reviews is like going to McDonalds to get world class cuisine.
NintendoLife didn't get popular by providing consumers with honest reviews.
Nope. They got popular by doing stuff that even mentioning it would probably get me banned on this forum  |
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WiiBoy Site Admin

Joined: 15 Sep 2008 Posts: 398 Location: Vienna
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Posted: 08.07.2009 23:31 Post subject: |
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| As said in the other Thread: Our Forum is for user support, help and high scores - and for researchment reasons. Please do not go against people or companies - or magazines at all. |
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Shadowpower

Joined: 06 Jul 2009 Posts: 25
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Posted: 09.07.2009 00:24 Post subject: |
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Anyway
I hope Bit Boy!! is better than I hear. I'll get it when I have enough money.
Anything I should kno before I buy it? |
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Botsu
Joined: 26 Sep 2008 Posts: 64 Location: Some hillbilly town. D:
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Posted: 09.07.2009 06:45 Post subject: |
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| It'll rock your socks? By the way, WiiBoy, I'm going to review it when it comes to the U.S., do you still think it's going to come in July? |
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Wiiloveit.com

Joined: 13 Dec 2008 Posts: 102
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Posted: 09.07.2009 09:39 Post subject: |
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| DEMON212 wrote: |
| Wiiloveit.com wrote: |
| KaiserGX wrote: |
| YES! I found all 3! I can't copy & paste URL's but I put the title. I hope I win! How many entered so far? |
One hundred thousand. Good luck! |
WOW!
You got 100,000 people entering?
Hopefully when 99,999 of them lose they'll go out and buy it instead, lol.
Kaiser, good post mate, totally agreed  |
I thought it was obvious, but that was exaggeration, something I presume I should be a bit more careful with in future
Also: the winner was a Mr Jason Phillips from the US. No idea who that might be, but well done to them nonetheless. |
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DEMON212

Joined: 24 Sep 2008 Posts: 112 Location: Sunderland, England.
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Posted: 09.07.2009 13:55 Post subject: |
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Why would I dissagree with you? I hated Orbient and Cubello was pathetic.
Only one I think it worth 600 points is Rotohex.
Sorry Wiiloveit, Aspergers means I usually take things very literal.
Anyway, Bit Boy hit 12th  |
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Shadowpower

Joined: 06 Jul 2009 Posts: 25
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Posted: 09.07.2009 20:17 Post subject: |
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w00t Bit Boy reached 12th on UK!
When I start my WiiWare/VC game Binge I will be sure to support Bplus |
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DEMON212

Joined: 24 Sep 2008 Posts: 112 Location: Sunderland, England.
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Posted: 10.07.2009 01:56 Post subject: |
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Nice  |
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Wiiloveit.com

Joined: 13 Dec 2008 Posts: 102
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Posted: 11.07.2009 13:19 Post subject: |
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| @DEMON212: It's okay. Anyways, Rotohex is the only WiiWare Art Style game I haven't got yet, so I'll have to try it out at some point, alongside PiCOPiCT and HACOLIFE which I also have to try. |
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Blue Protoman

Joined: 19 Jun 2009 Posts: 149 Location: Long Island, NY
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Posted: 11.07.2009 14:01 Post subject: |
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| Wiiloveit.com wrote: |
| @DEMON212: It's okay. Anyways, Rotohex is the only WiiWare Art Style game I haven't got yet, so I'll have to try it out at some point, alongside PiCOPiCT and HACOLIFE which I also have to try. |
Both of which being awesome.
On topic: I bet Bit Boy will be released in the US not this coming week, but next week. |
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DEMON212

Joined: 24 Sep 2008 Posts: 112 Location: Sunderland, England.
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Posted: 11.07.2009 17:09 Post subject: |
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Don't have a DSi so I havne'r tried those ones.
Well Bit Boy hit 10th but is now back to 11th, so it's hovering around there. And surely hitting 10 means that it must be sellin well
I'm telling ya, you need to make Bit Boy 2. Anyone who's bought Bit Boy and liked it will rush out and get it. And if you make it all around this gen and make it fully 3D (But still have the top down camera in places) and bigger then you can charge more for it
And adding powerups means VS modes become possible (Which is when the top down camera could come to work)
Bit Boy could become your first franchise  |
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NikeXTC
Joined: 11 Jun 2009 Posts: 15 Location: Rome, Italy
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Posted: 12.07.2009 10:27 Post subject: |
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| Meanwhile, yesterday Bit Boy reached its peak in Italian chart at 13th. It's the 7th day it's on the chart, the first being July the 5th, two days after the release... So I think it could still climb a couple places in the next few days. |
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Wiiloveit.com

Joined: 13 Dec 2008 Posts: 102
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Posted: 12.07.2009 11:52 Post subject: |
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Hey: just realised I didn't post this earlier...
The Wiiloveit review of Bit Boy!!
"All in all, Bplus have managed to create a really enjoyable experience with Bit Boy!! There are times when you'll no doubt feel enraged by the rapid flows of enemies coming your way, and it is a severe shame that it doesn't take long to play through each generation, but rather than create a compilation of several different mini games, it's good to see the guys stick to the same gameplay premise throughout. With a friend in the bonus warp mode levels, the game becomes much more fun, and gamers of old will no doubt revel in the retro nods that the game constantly provides users with. Overall though, the game is well worth a try, despite some minor flaws that make the game feel a tad unpolished at times. It doesn't offer anything revolutionary, but what it does, it does well, and it's clear that the final product is exactly what the developers intended to give gamers when they released the game."
Full review and score in the link above. |
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